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  <titleInfo>
    <title>Produção 3d com blender : para arquitectura e personagens</title>
  </titleInfo>
  <name type="personal">
    <namePart>Bastos, Pedro</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Pedro Bastos</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Lisboa</placeTerm>
    </place>
    <publisher>FAC - Editora Informática</publisher>
    <dateIssued>2010</dateIssued>
    <edition>2ª ed</edition>
    <issuance>monographic</issuance>
  </originInfo>
  <physicalDescription>
    <extent>X, 254 p. : il.</extent>
  </physicalDescription>
  <note>Inv. 2016</note>
  <note>jacqueline</note>
  <subject>
    <topic>prográmação de computadores</topic>
  </subject>
  <subject>
    <topic>Produção 3D - Blender</topic>
  </subject>
  <subject>
    <topic>prográma de computadores</topic>
  </subject>
  <subject>
    <topic>Linguagem de prográmação</topic>
  </subject>
  <classification authority="udc">004.43 BAS pr</classification>
  <identifier type="isbn">978-972-757-652-8</identifier>
  <recordInfo>
    <recordChangeDate encoding="iso8601">20231122113708.0</recordChangeDate>
  </recordInfo>
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